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  1. Artificial intelligence in games
    Published: 2023
    Publisher:  CRC Press, Boca Raton

    "This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied... more

    Fachhochschule Dortmund, Hochschulbibliothek
    TVU 278
    Unlimited inter-library loan, copies and loan

     

    "This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques"--

     

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    Source: Union catalogues
    Contributor: Dent, Nicholas (Illustrator)
    Language: English
    Media type: Book
    ISBN: 9781032305950; 9781032033228
    RVK Categories: ST 324 ; ST 300
    Edition: First edition
    Subjects: Künstliche Intelligenz; Programmierung; Computerspiel
    Other subjects: Computer games / Programming; Computer games / Design; Video games / Design; Artificial intelligence; Artificial Intelligence; Jeux d'ordinateur / Programmation; Jeux d'ordinateur / Conception; Jeux vidéo / Conception; Intelligence artificielle; artificial intelligence; COMPUTERS / Artificial Intelligence; GAMES / General; GAMES / Logic & Brain Teasers; Electronic books
    Scope: VII, 301 Seiten, Illustrationen, Diagramme
    Notes:

    Contents: Introduction -- Math -- Steering behaviours -- Terrain analysis -- Pathfinding -- Decision making -- Fuzzy logic -- Chess AI -- Genetic algorithms -- Neural networks

  2. Artificial intelligence in games
    Published: 2023
    Publisher:  CRC Press, Boca Raton

    "This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied... more

    Fachhochschule Dortmund, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan

     

    "This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques"--

     

    Export to reference management software   RIS file
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    Source: Union catalogues
    Contributor: Dent, Nicholas (Illustrator)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781032305950; 9781032033228
    RVK Categories: ST 300 ; ST 324
    Edition: First edition
    Subjects: Computerspiel; Programmierung; Künstliche Intelligenz;
    Other subjects: Computer games / Programming; Computer games / Design; Video games / Design; Artificial intelligence; Artificial Intelligence; Jeux d'ordinateur / Programmation; Jeux d'ordinateur / Conception; Jeux vidéo / Conception; Intelligence artificielle; artificial intelligence; COMPUTERS / Artificial Intelligence; GAMES / General; GAMES / Logic & Brain Teasers; Electronic books
    Scope: VII, 301 Seiten, Illustrationen, Diagramme
    Notes:

    Contents: Introduction -- Math -- Steering behaviours -- Terrain analysis -- Pathfinding -- Decision making -- Fuzzy logic -- Chess AI -- Genetic algorithms -- Neural networks

  3. Artificial intelligence in games
    Published: 2023
    Publisher:  CRC Press, Boca Raton

    "This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied... more

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    Unlimited inter-library loan, copies and loan
    Hochschulbibliothek Ansbach
    Unlimited inter-library loan, copies and loan

     

    "This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques"--

     

    Export to reference management software   RIS file
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    Source: Union catalogues
    Contributor: Dent, Nicholas
    Language: English
    Media type: Book
    ISBN: 9781032305950; 9781032033228
    RVK Categories: ST 300 ; ST 324
    Edition: First edition
    Subjects: Computerspiel; Programmierung; Künstliche Intelligenz
    Other subjects: Computer games / Programming; Computer games / Design; Video games / Design; Artificial intelligence; Artificial Intelligence; Jeux d'ordinateur / Programmation; Jeux d'ordinateur / Conception; Jeux vidéo / Conception; Intelligence artificielle; artificial intelligence; Artificial intelligence; Computer games / Design; Computer games / Programming; Video games / Design; COMPUTERS / Artificial Intelligence; GAMES / General; GAMES / Logic & Brain Teasers; Electronic books
    Scope: VII, 301 Seiten, Illustrationen, Diagramme
    Notes:

    Contents: Introduction -- Math -- Steering behaviours -- Terrain analysis -- Pathfinding -- Decision making -- Fuzzy logic -- Chess AI -- Genetic algorithms -- Neural networks

  4. Artificial intelligence in games
    Published: 2023
    Publisher:  CRC Press, Taylor & Francis Group, Boca Raton

    Math -- Steering behaviours -- Terrain analysis -- Pathfinding -- Decision making -- Fuzzy logic -- Chess AI -- Genetic algorithms -- Neural networks. "This book covers all the necessary topics that a professional game AI programmer needs to know,... more

    Universitätsbibliothek Ilmenau
    INF SU 500 R646
    Unlimited inter-library loan, copies and loan

     

    Math -- Steering behaviours -- Terrain analysis -- Pathfinding -- Decision making -- Fuzzy logic -- Chess AI -- Genetic algorithms -- Neural networks. "This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques"--

     

    Export to reference management software   RIS file
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    Content information
    Source: Union catalogues
    Contributor: Dent, Nicholas (IllustratorIn)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781032305950; 9781032033228
    RVK Categories: SU 500
    Edition: First edition
    Subjects: Computer games; Computer games; Video games; Artificial intelligence
    Scope: vii, 301 Seiten, Illustrationen