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  1. Artificial intelligence in games
    Published: 2023
    Publisher:  CRC Press, Boca Raton

    "This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied... more

    Fachhochschule Dortmund, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan

     

    "This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques"--

     

    Export to reference management software   RIS file
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    Source: Union catalogues
    Contributor: Dent, Nicholas (Illustrator)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781000623055
    RVK Categories: ST 300 ; ST 324
    Edition: First edition
    Subjects: Computerspiel; Künstliche Intelligenz; Programmierung
    Other subjects: Computer games / Programming; Computer games / Design; Video games / Design; Artificial intelligence; Jeux d'ordinateur / Programmation; Jeux d'ordinateur / Conception; Jeux vidéo / Conception; Intelligence artificielle; COMPUTERS / Artificial Intelligence; GAMES / General; GAMES / Logic & Brain Teasers; Electronic books
    Scope: 1 Online-Ressource (vii, 301 Seiten), Illustrationen
    Notes:

    Contents: Introduction -- Math -- Steering behaviours -- Terrain analysis -- Pathfinding -- Decision making -- Fuzzy logic -- Chess AI -- Genetic algorithms -- Neural networks

  2. Artificial intelligence in games
    Published: 2023
    Publisher:  CRC Press, Boca Raton

    "This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied... more

    Fachhochschule Dortmund, Hochschulbibliothek
    No inter-library loan

     

    "This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques"--

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Contributor: Dent, Nicholas (Illustrator)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781000623055
    RVK Categories: ST 300 ; ST 324
    Edition: First edition
    Subjects: Computerspiel; Programmierung; Künstliche Intelligenz;
    Other subjects: Computer games / Programming; Computer games / Design; Video games / Design; Artificial intelligence; Jeux d'ordinateur / Programmation; Jeux d'ordinateur / Conception; Jeux vidéo / Conception; Intelligence artificielle; COMPUTERS / Artificial Intelligence; GAMES / General; GAMES / Logic & Brain Teasers; Electronic books
    Scope: 1 Online-Ressource (vii, 301 Seiten), Illustrationen
    Notes:

    Contents: Introduction -- Math -- Steering behaviours -- Terrain analysis -- Pathfinding -- Decision making -- Fuzzy logic -- Chess AI -- Genetic algorithms -- Neural networks