Narrow Search
Last searches

Results for *

Displaying results 1 to 2 of 2.

  1. Values at play in digital games
    Published: [2014]
    Publisher:  The MIT Press, Cambridge, Massachusetts

    Technische Hochschule Augsburg
    Unlimited inter-library loan, copies and loan
    Hochschulbibliothek Ingolstadt
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 0262027666; 026232444X; 9780262027663; 9780262324441
    Subjects: Computer games / Design; Computer games / Social aspects; Digital media / Social aspects; Values; Gesellschaft; Computer games; Values; Digital media; Computer games; Computerspiel; Wert
    Scope: 1 Online-Ressource (xiv, 207 pages)
    Notes:

    Includes bibliographical references and index

  2. Values at play in digital games
    Published: [2014]
    Publisher:  The MIT Press, Cambridge, Massachusetts

    All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. "Big ideas" such as justice, equity, honesty, and cooperation -- as well as other kinds of ideas, including violence, exploitation, and... more

    HafenCity Universität Hamburg, Bibliothek
    No inter-library loan
    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    No inter-library loan
    Technische Universität Hamburg, Universitätsbibliothek
    No inter-library loan
    Otto-von-Guericke-Universität, Universitätsbibliothek
    eBook MIT Press
    No inter-library loan
    Universitätsbibliothek Rostock
    No inter-library loan
    Universitätsbibliothek Stuttgart
    No inter-library loan

     

    All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. "Big ideas" such as justice, equity, honesty, and cooperation -- as well as other kinds of ideas, including violence, exploitation, and greed -- may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games. After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's chapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved.

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 026232444X; 0262027666; 9780262324441; 9780262027663
    Subjects: Values; Digital media; Computer games; Computer games; Computer games ; Social aspects; Values; Digital media ; Social aspects; Computer games ; Design
    Scope: Online-Ressource (xiv, 207 pages)
    Notes:

    Includes bibliographical references and index

    with Jonathan Belman: pt. I. Understanding values at play. Groundwork for values in gamesUncovering values at play ; Game elements: the language of values

    Frank Lantz: pt. II. The values at play heuristic. Overview of the heuristic ; Discovery: the power of values

    Kyle Rentschler: Implementation: values of game hardware

    Tracy Fullerton: Verification ; pt. III. Values at play at work. Inspiring designers: developing a reflective design process

    Celia Pearce: Playing (and designing) with values through board game modification

    Karen Schrier: A brief participatory intervention for understanding values at play