Narrow Search
Last searches

Results for *

Displaying results 1 to 10 of 10.

  1. Values at play in digital games
    Published: c 2014
    Publisher:  MIT Press, Cambridge, Mass. [u.a.]

    Universitätsbibliothek Greifswald
    310/AP 15963 F583
    Unlimited inter-library loan, copies and loan
    Hochschule für Angewandte Wissenschaften Hamburg, Hochschulinformations- und Bibliotheksservice (HIBS), Fachbibliothek Technik, Wirtschaft, Informatik
    Kom 430 085
    No inter-library loan
    Universität Potsdam, Universitätsbibliothek
    AP 15963 FLA
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780262027663
    RVK Categories: AP 15963
    Subjects: Computer games; Values; Digital media; Computer games
    Scope: XIV, 207 S., Ill., graph. Darst., 24 cm
    Notes:

    Literaturverz. S. [179] - 191 und Index

  2. Values at play in digital games
    Published: 2014
    Publisher:  MIT Press, Cambridge, Mass. [u.a.]

    Technische Hochschule Köln, Hochschulbibliothek
    KAFC1150
    Loan of volumes, no copies
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780262027663
    Subjects: Computer games; Values; Digital media; Computer games; Wert; Computerspiel
    Scope: XIV, 207 S., Ill., graph. Darst.
  3. Values at play in digital games
    Published: [2014]
    Publisher:  The MIT Press, Cambridge, Massachusetts ; London, England

    Universitätsbibliothek Bayreuth
    Unlimited inter-library loan, copies and loan
    Bayerische Staatsbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule für Philosophie, Bibliothek
    No inter-library loan
    Technische Universität München, Universitätsbibliothek, Teilbibliotheken Garching
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Regensburg
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780262027663; 9780262529976
    RVK Categories: AP 15963
    Subjects: Gesellschaft; Computer games; Values; Digital media; Computer games; Wert; Computerspiel
    Scope: xiv, 207 Seiten, Illustrationen, Diagramme
    Notes:

    Hier auch später erschienene, unveränderte Nachdrucke

  4. Values at play in digital games
    Published: [2014]
    Publisher:  The MIT Press, Cambridge, Massachusetts

    Technische Hochschule Augsburg
    Unlimited inter-library loan, copies and loan
    Hochschulbibliothek Ingolstadt
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 0262027666; 026232444X; 9780262027663; 9780262324441
    Subjects: Computer games / Design; Computer games / Social aspects; Digital media / Social aspects; Values; Gesellschaft; Computer games; Values; Digital media; Computer games; Computerspiel; Wert
    Scope: 1 Online-Ressource (xiv, 207 pages)
    Notes:

    Includes bibliographical references and index

  5. Values at play in digital games
    Published: 2014
    Publisher:  MIT Press, Cambridge, Mass. [u.a.]

    Technische Hochschule Köln, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Paderborn
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780262027663; 9780262529976
    Subjects: Computer games; Values; Digital media; Computer games
    Scope: XIV, 207 S. : Ill., graph. Darst.
    Notes:

    Hier auch später erschienene, unveränderte Nachdrucke

  6. Values at play in digital games
    Published: [2014]
    Publisher:  The MIT Press, Cambridge, Massachusetts ; London, England

    Freie Universität Berlin, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    Unlimited inter-library loan, copies and loan
    Fachhochschule Potsdam, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Philologische Bibliothek, FU Berlin
    Language: English
    Media type: Book
    ISBN: 9780262027663; 9780262529976
    RVK Categories: AP 15963
    Subjects: Gesellschaft; Computer games; Values; Digital media; Computer games; Wert; Computerspiel
    Scope: xiv, 207 Seiten, Illustrationen, Diagramme
    Notes:

    Hier auch später erschienene, unveränderte Nachdrucke

  7. Values at play in digital games
    Published: 2014
    Publisher:  MIT Press, Cambridge, Mass. [u.a.]

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780262027663
    Subjects: Computerspiel; Wert; Aufsatzsammlung; ; Neue Medien; Sozialisation; Aufsatzsammlung;
    Scope: XIV, 207 S., Ill., 24 cm
    Notes:

    Literaturverz. S. [179] - 191

  8. Values at play in digital games
    Published: c2014
    Publisher:  MIT Press, Cambridge, Mass. [u.a.]

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    Unlimited inter-library loan, copies and loan
    Universität Potsdam, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780262027663
    RVK Categories: AP 15963
    Series: Game studies / philosophy
    Subjects: Computer games; Values; Digital media; Computer games
    Notes:

    Literaturverz. S. [179] - 191 und Index

  9. Values at play in digital games
    Published: c2014
    Publisher:  MIT Press, Cambridge, Mass. [u.a.]

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    1 A 918317
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Greifswald
    310/AP 15963 F583
    Unlimited inter-library loan, copies and loan
    Hochschule für Angewandte Wissenschaften Hamburg, Hochschulinformations- und Bibliotheksservice (HIBS), Fachbibliothek Technik, Wirtschaft, Informatik
    Kom 430 085
    No inter-library loan
    Zentrum für Kunst und Medien Karlsruhe / Staatliche Hochschule für Gestaltung, Bibliothek
    Hg 5307
    Unlimited inter-library loan, copies and loan
    Universität Potsdam, Universitätsbibliothek
    AP 15963 FLA
    Unlimited inter-library loan, copies and loan
    Merz Akademie, Hochschule für Gestaltung, Kunst und Medien, Stuttgart, staatlich anerkannt, Bibliothek
    Mnd Val / Semesterapparat Olia Lialina
    No loan of volumes, only paper copies will be sent
    Export to reference management software   RIS file
      BibTeX file
    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780262027663
    RVK Categories: AP 15963
    Series: Game studies / philosophy
    Subjects: Computer games; Values; Digital media; Computer games
    Notes:

    Literaturverz. S. [179] - 191 und Index

  10. Values at play in digital games
    Published: [2014]
    Publisher:  The MIT Press, Cambridge, Massachusetts

    All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. "Big ideas" such as justice, equity, honesty, and cooperation -- as well as other kinds of ideas, including violence, exploitation, and... more

    HafenCity Universität Hamburg, Bibliothek
    No inter-library loan
    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    No inter-library loan
    Technische Universität Hamburg, Universitätsbibliothek
    No inter-library loan
    Otto-von-Guericke-Universität, Universitätsbibliothek
    eBook MIT Press
    No inter-library loan
    Universitätsbibliothek Rostock
    No inter-library loan
    Universitätsbibliothek Stuttgart
    No inter-library loan

     

    All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. "Big ideas" such as justice, equity, honesty, and cooperation -- as well as other kinds of ideas, including violence, exploitation, and greed -- may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games. After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's chapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved.

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 026232444X; 0262027666; 9780262324441; 9780262027663
    Subjects: Values; Digital media; Computer games; Computer games; Computer games ; Social aspects; Values; Digital media ; Social aspects; Computer games ; Design
    Scope: Online-Ressource (xiv, 207 pages)
    Notes:

    Includes bibliographical references and index

    with Jonathan Belman: pt. I. Understanding values at play. Groundwork for values in gamesUncovering values at play ; Game elements: the language of values

    Frank Lantz: pt. II. The values at play heuristic. Overview of the heuristic ; Discovery: the power of values

    Kyle Rentschler: Implementation: values of game hardware

    Tracy Fullerton: Verification ; pt. III. Values at play at work. Inspiring designers: developing a reflective design process

    Celia Pearce: Playing (and designing) with values through board game modification

    Karen Schrier: A brief participatory intervention for understanding values at play