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  1. Digital culture, play, and identity
    a World of Warcraft reader
    Published: c2008
    Publisher:  MIT Press, Cambridge, MA

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    Unlimited inter-library loan, copies and loan
    Ostbayerische Technische Hochschule Amberg-Weiden, Hochschulbibliothek, Standort Weiden
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 0262270846; 1435643283; 9780262270847; 9781435643284
    Subjects: GAMES / Video & Electronic; World of Warcraft; Computer games / Social aspects; Gesellschaft; Computer games; Computerspiel; Sozialanthropologie; World of Warcraft; Alltagskultur
    Scope: 1 Online-Ressource (viii, 304 p.)
    Notes:

    Includes bibliographical references and index

    Introduction: "Orc professor LFG," or, Researching in Azeroth culture / Hilde Corneliussen and Jill Walker -- Corporate ideology in World of Warcraft / Scott Rettberg -- "Never such innocence again" : war and histories in World of Warcraft / Esther MacCallum-Stewart -- World of Warcraft as a playground for feminism / Hilde Corneliussen -- The familiar and the foreign : playing (post)colonialism in World of Warcraft world / Jessica Langer -- A hollow world : World of Warcaft as spatial practice / Espen Aarseth -- World creation and lore : World of Warcraft as rich text / Tanya Krzywinska -- What makes World of Warcraft a world? : a note on death and dying / Lisbeth Klastrup -- Quests in World of Warcraft : deferral and repetition play / Jill Walker -- Does World of Warcraft change everything? : how a PVP server, multinational playerbase, and surveillance mod scene caused me pause / T.L. Taylor -- Humans playing World of Warcraft, or, Deviant strategies? / Torill Elvira Mortensen -- Role-play vs gameplay : the difficulties of playing a role in World of Warcraft identity / Esther MacCallum-Stewart and Justin Parsler -- Character identification in World of Warcraft : the relationship between capacity and appearance / Ragnhild Tronstad -- Playing with names : gaming and naming in World of Warcraft / Charlotte Hagström

  2. Digital culture, play, and identity
    a World of Warcraft reader
    Published: 2008
    Publisher:  MIT Press, Cambridge, MA ; EBSCO Industries, Inc., Birmingham, AL, USA

    Bibliothek der Hochschule Mainz, Untergeschoss
    No inter-library loan
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    Source: Union catalogues
    Contributor: Corneliussen, Hilde; Rettberg, Jill Walker
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780262270847; 0262270846; 9781435643284; 1435643283; 0262033704; 9780262033701
    RVK Categories: AP 14350
    Subjects: Computerspiel; World of Warcraft
    Scope: 1 Online-Ressource (viii, 304 pages), Illustrations
    Notes:

    Includes bibliographical references and index