Digitale Lernwelten – Serious Games und Gamification - Becker, Wolfgang,Metz, Maren (Springer Fachmedien Wiesbaden, 2022)
9783658350598
Keywords: Aufsatzsammlung; (Produktform)Electronic book text; (BISAC Subject Heading)EDU015000; (BISAC Subject Heading)JNM; (BISAC Subject Heading)EDU000000; (BIC subject category)JN; Serious Games; Lernerfolgskontrolle; Medienpädagogik; (Springer Nature Marketing Classification)B; (Springer Nature Subject Code)SCO36000: Higher Education; (Springer Nature Subject Code)SCO00000: Education; general; (Springer Nature Taxonomy)4114: Higher Education; (Springer Nature Taxonomy)8186: Digital Education and Educational Technology; (Springer Nature Subject Collection)SUCO41171: Education; Berufsbildung; E-Learning; Gamification; Serious game; Lernspiel; Lebenslanges Lernen; Lernen; Computerspiel