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  1. Playing smart
    on games, intelligence, and artificial intelligence
    Published: [2018]; © 2018
    Publisher:  The MIT Press, Cambridge, Massachusetts ; London, England

    Technische Hochschule Köln, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780262350143
    RVK Categories: MR 6300 ; SU 500 ; CP 4100
    Series: Playful thinking
    Subjects: Denken; Computerspiel; Künstliche Intelligenz; Intelligenz
    Other subjects: Denken; Künstliche Intelligenz; Intelligenz; Computerspiel
    Scope: 1 Online-Ressource (xvii, 168 Seiten), Illustrationen
    Notes:

    Includes bibliographical references and index

  2. Playing smart
    on games, intelligence, and artificial intelligence
    Published: [2018]
    Publisher:  The MIT Press, Cambridge, Massachusetts ; London, England

    Universitätsbibliothek Bayreuth
    Unlimited inter-library loan, copies and loan
    Technische Universität München, Universitätsbibliothek, Teilbibliotheken Garching
    Unlimited inter-library loan, copies and loan
    Zentralinstitut für Kunstgeschichte, Bibliothek
    No loan of volumes, only paper copies will be sent
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780262039031
    RVK Categories: AP 15963
    Series: Playful thinking
    Subjects: Video games; Video games; Intellect; Thought and thinking; Artificial intelligence; Videospiel; Intelligenz; Computerspiel; Denken; Künstliche Intelligenz
    Scope: xvii, 168 Seiten, Illustrationen
    Notes:

    Includes bibliographical references and index

  3. Playing smart
    on games, intelligence, and artificial intelligence
    Published: [2018]
    Publisher:  The MIT Press, Cambridge, Massachusetts ; London, England

    THD - Technische Hochschule Deggendorf, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschulbibliothek Ingolstadt
    Unlimited inter-library loan, copies and loan
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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780262350143
    RVK Categories: MR 6300 ; SU 500 ; CP 4100 ; AP 15963
    Series: Playful thinking
    Subjects: Video games; Video games; Intellect; Thought and thinking; Artificial intelligence; Künstliche Intelligenz; Computerspiel; Denken; Intelligenz; Videospiel
    Scope: 1 Online-Ressource (xvii, 168 Seiten), Illustrationen
    Notes:

    Includes bibliographical references and index

  4. Playing smart
    on games, intelligence, and artificial intelligence
    Published: [2018]; © 2018
    Publisher:  The MIT Press, Cambridge, Massachusetts

    Technische Hochschule Köln, Hochschulbibliothek
    No inter-library loan
    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780262350143
    RVK Categories: MR 6300 ; SU 500 ; CP 4100
    Series: Playful thinking
    Subjects: Denken; Künstliche Intelligenz; Intelligenz; Computerspiel
    Scope: 1 Online-Ressource (xvii, 168 Seiten), Illustrationen
    Notes:

    Includes bibliographical references and index

  5. Playing smart
    on games, intelligence, and artificial intelligence
    Published: [2018]; © 2018
    Publisher:  The MIT Press, Cambridge, Massachusetts

    In the beginning of AI, there were games -- Do you need to be intelligent to play games? -- What is (Artificial) Intelligence? -- Do video games have Artificial Intelligence? -- Growing a mind and learning to play -- Do games learn from you when you... more

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    Verlag (lizenzpflichtig)
    HafenCity Universität Hamburg, Bibliothek
    No inter-library loan
    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    No inter-library loan
    Technische Universität Hamburg, Universitätsbibliothek
    No inter-library loan
    Otto-von-Guericke-Universität, Universitätsbibliothek
    eBook MIT Press
    No inter-library loan
    Universitätsbibliothek Rostock
    No inter-library loan
    Universitätsbibliothek Stuttgart
    No inter-library loan

     

    In the beginning of AI, there were games -- Do you need to be intelligent to play games? -- What is (Artificial) Intelligence? -- Do video games have Artificial Intelligence? -- Growing a mind and learning to play -- Do games learn from you when you play them? -- Automating creativity -- Designing for AI -- General intelligence and games in general -- Synthesis. Can games measure intelligence? How will artificial intelligence inform games of the future? In 'Playing Smart', Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how.0Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM's Deep Blue and DeepMind's AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. 0Game design is at heart a cognitive science, Togelius reminds us-when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play

     

    Export to reference management software   RIS file
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    Content information
    Volltext (Array)