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Computers, Literature and Philology CLiP 2003
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Evolution der Informationsinfrastruktur
Kooperation zwischen Bibliothek und Wissenschaft -
Digital curation in the digital humanities
preserving and promoting archival and special collections -
Das Gesetz des Gedächtnisses
Medien und Archive am Ende (des 20. Jahrhunderts) -
Facing the future
European research infrastructures for the humanities and social sciences -
Institutional repositories
content and culture in an open access environment -
The institutional repository
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Evolution der Informationsinfrastruktur
Kooperation zwischen Bibliothek und Wissenschaft -
The institutional repository
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Digital curation in the digital humanities
preserving and promoting archival and special collections -
Institutional repositories
content and culture in an open access environment -
Lost in Translation - Leistungsfähigkeit, Einsatz und Grenzen von Emulatoren bei der Langzeitbewahrung digitaler multimedialer Objekte am Beispiel von Computerspielen
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Facing the future
European research infrastructures for the humanities and social sciences -
Evolution der Informationsinfrastruktur
Kooperation zwischen Bibliothek und Wissenschaft -
The archived web
doing history in the digital age -
Digital curation in the digital humanities
preserving and promoting archival and special collections -
Computers, Literature and Philology CLiP 2003
-
The archived web
doing history in the digital age -
Digital curation in the digital humanities
preserving and promoting archival and special collections -
Institutional repositories
content and culture in an open access environment -
The archived web
doing history in the digital age -
Computers, Literature and Philology CLiP 2003
-
Evolution der Informationsinfrastruktur
Kooperation zwischen Bibliothek und Wissenschaft -
Digital curation in the digital humanities
preserving and promoting archival and special collections -
Lost in Translation - Leistungsfähigkeit, Einsatz und Grenzen von Emulatoren bei der Langzeitbewahrung digitaler multimedialer Objekte am Beispiel von Computerspielen