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  1. More than a game
    the computer game as fictional form
    Autor*in: Atkins, Barry
    Erschienen: 2003
    Verlag:  Manchester Univ. Press, Manchester [u.a.]

    Englische Seminar II, Bibliothek
    313/Bf/ATK03+a
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    Englische Seminar II, Bibliothek
    313/Bf/ATK03fehlt
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    Universitäts- und Landesbibliothek Münster
    3F 52575
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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    ISBN: 0719063647; 0719063655
    Schlagworte: Gesellschaft; SimCity; Gattungstheorie; Half-Life; Computerspiel
    Umfang: 170 S.
  2. More than a game
    the computer game as fictional form
    Autor*in: Atkins, Barry
    Erschienen: [20]05
    Verlag:  Manchester Univ. Press, Manchester [u.a.]

    Universitätsbibliothek Siegen
    21KLEP3802
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    Universitätsbibliothek Wuppertal
    BRH2474
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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    ISBN: 0719063647; 0719063655
    Auflage/Ausgabe: [Nachdr.]
    Schlagworte: Gattungstheorie; Gesellschaft; Computerspiel; SimCity; Half-Life
    Umfang: 170 S.
  3. More than a game
    the computer game as fictional form
    Autor*in: Atkins, Barry
    Erschienen: 2003
    Verlag:  Manchester University Press ;, Manchester, UK [u.a.] ; EBSCO Industries, Inc., Birmingham, AL, USA

    This is the first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. It considers the computer game as a new and emerging mode of contemporary storytelling in a fashion that is... mehr

    Bibliothek der Hochschule Mainz, Untergeschoss
    keine Fernleihe

     

    This is the first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. It considers the computer game as a new and emerging mode of contemporary storytelling in a fashion that is accessible and readable.

     

    Export in Literaturverwaltung   RIS-Format
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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 141757805X; 9781417578054; 1280734337; 9781280734335; 9780719063640; 0719063647; 9781847790392; 1847790399
    RVK Klassifikation: AP 18200
    Schlagworte: Gattungstheorie; Computerspiel; Gesellschaft; Half-Life; SimCity
    Umfang: 1 Online-Ressource (170 pages)
    Bemerkung(en):

    Includes bibliographical references and index

  4. More than a game
    the computer game as fictional form
    Autor*in: Atkins, Barry
    Erschienen: 2003
    Verlag:  Manchester University Press, Manchester ; Oxford University Press, Oxford

    This is the first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. It considers the computer game as a new and emerging mode of contemporary storytelling in a fashion that is... mehr

    Universitätsbibliothek Kassel, Landesbibliothek und Murhardsche Bibliothek der Stadt Kassel
    keine Fernleihe

     

    This is the first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. It considers the computer game as a new and emerging mode of contemporary storytelling in a fashion that is accessible and readable.

     

    Export in Literaturverwaltung   RIS-Format
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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9781781700235; 1781700230
    Weitere Identifier:
    RVK Klassifikation: AP 18200
    Schlagworte: Gattungstheorie; Computerspiel; Gesellschaft; Half-Life; SimCity; Computer games
    Umfang: 1 Online-Ressource (170 p.)
    Bemerkung(en):

    Includes bibliographical references and index

  5. More than a game: The computer game as fictional form
    Autor*in: Atkins, Barry
    Erschienen: 2003
    Verlag:  Manchester University Press, [S.I.]

    Whether you love them or loathe them, look back with wistful nostalgia to the days of Pong and Space Invaders, or regard the whole phenomenon with blank incomprehension, there is no doubt that computer and video games now occupy a significant place... mehr

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    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    TU Darmstadt, Universitäts- und Landesbibliothek - Stadtmitte
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    Bibliothek der Frankfurt University of Applied Sciences
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    Universitätsbibliothek J. C. Senckenberg, Zentralbibliothek (ZB)
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    Hochschul- und Landesbibliothek Fulda, Standort Heinrich-von-Bibra-Platz
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    Technische Hochschule Mittelhessen, Hochschulbibliothek Gießen
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    Universität Marburg, Universitätsbibliothek
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    Whether you love them or loathe them, look back with wistful nostalgia to the days of Pong and Space Invaders, or regard the whole phenomenon with blank incomprehension, there is no doubt that computer and video games now occupy a significant place in contemporary popular culture. The economics alone are staggering, with unit sales counted in the millions. The frequency of assertions in the popular press about the dangerous influence of their violent subject matter and 'immersive' potential imply a startling level of influence. To disregard the computer game is to refuse to engage fully with contemporary popular culture. This is the first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. Taking its cue from practices of reading texts in literary and cultural studies, it considers the computer game as a new and emerging mode of contemporary storytelling in a fashion that is accessible and readable, recognising the excitement and pleasure that has made the computer game such a massive global phenomenon. In a carefully organised study Barry Atkins discusses in detail questions of narrative and realism in four of the most significant games of the last decade: Tomb Raider, Half-Life, Close Combat and SimCity. This is a work for both the student of contemporary culture and those game-players who are interested in how computer games tell their stories.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780719063640
    RVK Klassifikation: AP 18200
    Schlagworte: Gattungstheorie; Computerspiel; Gesellschaft; Half-Life; SimCity
    Bemerkung(en):

    Online-Ausg.:

  6. More than a game
    the computer game as fictional form
    Autor*in: Atkins, Barry
    Erschienen: 2003
    Verlag:  Manchester Univ. Press, Manchester

    Universitätsbibliothek Kassel, Standort Kunsthochschulbibliothek
    75 Kun 470 ATK
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 0719063647; 0719063655
    RVK Klassifikation: AP 18200
    Schlagworte: Gattungstheorie; Computerspiel; Gesellschaft; Half-Life; SimCity
    Umfang: 170 S.
  7. More than a game
    The computer game as fictional form
    Autor*in: Atkins, Barry
    Erschienen: 2003
    Verlag:  Manchester University Press, [Erscheinungsort nicht ermittelbar] ; [OAPEN FOUNDATION], [The Hague]

    Whether you love them or loathe them, look back with wistful nostalgia to the days of Pong and Space Invaders, or regard the whole phenomenon with blank incomprehension, there is no doubt that computer and video games now occupy a significant place... mehr

    Zugang:
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    Technische Hochschule Bingen, Bibliothek
    keine Fernleihe
    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    TU Darmstadt, Universitäts- und Landesbibliothek - Stadtmitte
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    Bibliothek der Frankfurt University of Applied Sciences
    keine Fernleihe
    Universitätsbibliothek J. C. Senckenberg, Zentralbibliothek (ZB)
    keine Fernleihe
    Hochschul- und Landesbibliothek Fulda, Standort Heinrich-von-Bibra-Platz
    keine Fernleihe
    Technische Hochschule Mittelhessen, Hochschulbibliothek Gießen
    keine Fernleihe
    Universitätsbibliothek Gießen
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    Universitätsbibliothek Kassel, Landesbibliothek und Murhardsche Bibliothek der Stadt Kassel
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    Akademie der Wissenschaften und der Literatur, Bibliothek
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    Bibliothek der Hochschule Mainz, Untergeschoss
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    Universität Marburg, Universitätsbibliothek
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    Hochschul- und Landesbibliothek RheinMain, Rheinstraße
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    Whether you love them or loathe them, look back with wistful nostalgia to the days of Pong and Space Invaders, or regard the whole phenomenon with blank incomprehension, there is no doubt that computer and video games now occupy a significant place in contemporary popular culture. The economics alone are staggering, with unit sales counted in the millions. The frequency of assertions in the popular press about the dangerous influence of their violent subject matter and 'immersive' potential imply a startling level of influence. To disregard the computer game is to refuse to engage fully with contemporary popular culture. This is the first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. Taking its cue from practices of reading texts in literary and cultural studies, it considers the computer game as a new and emerging mode of contemporary storytelling in a fashion that is accessible and readable, recognising the excitement and pleasure that has made the computer game such a massive global phenomenon. In a carefully organised study Barry Atkins discusses in detail questions of narrative and realism in four of the most significant games of the last decade: Tomb Raider, Half-Life, Close Combat and SimCity. This is a work for both the student of contemporary culture and those game-players who are interested in how computer games tell their stories.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780719063640
    RVK Klassifikation: AP 18200
    DDC Klassifikation: Ingenieurwissenschaften und zugeordnete Tätigkeitenn (620)
    Schlagworte: Gattungstheorie; Computerspiel; Gesellschaft; Half-Life; SimCity
    Umfang: 1 Online-Ressource
  8. More Than a Game
    The Computer Game as Fictional Form
    Autor*in: Atkins, Barry
    Erschienen: 2003
    Verlag:  Manchester University Press, Manchester ; ProQuest, Ann Arbor, Michigan

    Whether you love them or loathe them, look back with wistful nostalgia to the days of Pong and Space Invaders, or regard the whole phenomenon with blank incomprehension, there is no doubt that computer and video games now occupy a significant place... mehr

    Universität Frankfurt, Elektronische Ressourcen
    /
    keine Fernleihe
    Universitätsbibliothek Gießen
    keine Fernleihe
    Universität Mainz, Zentralbibliothek
    keine Fernleihe

     

    Whether you love them or loathe them, look back with wistful nostalgia to the days of Pong and Space Invaders, or regard the whole phenomenon with blank incomprehension, there is no doubt that computer and video games now occupy a significant place in contemporary popular culture. The economics alone are staggering, with unit sales counted in the millions. The frequency of assertions in the popular press about the dangerous influence of their violent subject matter and "immersive" potential imply a startling level of influence. To disregard the computer game is to refuse to engage fully with contemporary popular culture.This text is dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. Taking its cue from practices of reading texts in literary and cultural studies, it considers the computer game as an emerging mode of contemporary storytelling in a fashion that is accessible and readable, recognizing the excitement and pleasure that has made the computer game such a massive global phenomenon.Barry Atkins discusses in detail questions of narrative and realism in four of the most significant games of the last decade: "Tomb Raider", "Half-Life", "Close Combat" and "SimCity". This is a work for both the student of contemporary culture and those game-players who are interested in how computer games tell their stories.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9781847790392
    RVK Klassifikation: AP 18200
    Schlagworte: Gattungstheorie; Computerspiel; Gesellschaft; Half-Life; SimCity
    Umfang: 1 Online-Ressource (177 pages)
    Bemerkung(en):

    Description based on publisher supplied metadata and other sources

  9. More than a game: The computer game as fictional form
    Autor*in: Atkins, Barry
    Erschienen: 2003
    Verlag:  Manchester University Press, [S.I.]

    Whether you love them or loathe them, look back with wistful nostalgia to the days of Pong and Space Invaders, or regard the whole phenomenon with blank incomprehension, there is no doubt that computer and video games now occupy a significant place... mehr

    Zugang:
    Verlag (kostenfrei)
    Universitätsbibliothek J. C. Senckenberg, Zentralbibliothek (ZB)
    keine Fernleihe

     

    Whether you love them or loathe them, look back with wistful nostalgia to the days of Pong and Space Invaders, or regard the whole phenomenon with blank incomprehension, there is no doubt that computer and video games now occupy a significant place in contemporary popular culture. The economics alone are staggering, with unit sales counted in the millions. The frequency of assertions in the popular press about the dangerous influence of their violent subject matter and 'immersive' potential imply a startling level of influence. To disregard the computer game is to refuse to engage fully with contemporary popular culture. This is the first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. Taking its cue from practices of reading texts in literary and cultural studies, it considers the computer game as a new and emerging mode of contemporary storytelling in a fashion that is accessible and readable, recognising the excitement and pleasure that has made the computer game such a massive global phenomenon. In a carefully organised study Barry Atkins discusses in detail questions of narrative and realism in four of the most significant games of the last decade: Tomb Raider, Half-Life, Close Combat and SimCity. This is a work for both the student of contemporary culture and those game-players who are interested in how computer games tell their stories.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Fachkatalog AVL
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780719063640
    RVK Klassifikation: AP 18200
    Schlagworte: Gattungstheorie; Computerspiel; Gesellschaft; Half-Life; SimCity
    Bemerkung(en):

    Online-Ausg.:

  10. More than a game
    the computer game as fictional form
    Autor*in: Atkins, Barry
    Erschienen: 2003
    Verlag:  Manchester Univ. Press, Manchester [u.a.]

    Universitäts- und Stadtbibliothek Köln, Hauptabteilung
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Universitäts- und Landesbibliothek Münster, Zentralbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Export in Literaturverwaltung   RIS-Format
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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 0719063647; 0719063655
    Schlagworte: Computerspiel; Gattungstheorie; Computerspiel; Gesellschaft; Half-Life; SimCity
    Umfang: 170 S.
  11. More than a game
    the computer game as fictional form
    Autor*in: Atkins, Barry
    Erschienen: [20]05
    Verlag:  Manchester Univ. Press, Manchester [u.a.]

    Universitätsbibliothek Siegen
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Universitätsbibliothek Wuppertal
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Druck
    ISBN: 0719063647; 0719063655
    Auflage/Ausgabe: [Nachdr.]
    Schlagworte: Computerspiel; Gattungstheorie; Computerspiel; Gesellschaft; Half-Life; SimCity
    Umfang: 170 S.
  12. More than a game
    The computer game as fictional form
    Autor*in: Atkins, Barry
    Erschienen: 2003
    Verlag:  Manchester University Press, [Erscheinungsort nicht ermittelbar] ; [OAPEN FOUNDATION], [The Hague]

    Whether you love them or loathe them, look back with wistful nostalgia to the days of Pong and Space Invaders, or regard the whole phenomenon with blank incomprehension, there is no doubt that computer and video games now occupy a significant place... mehr

    Zugang:
    Verlag (kostenfrei)
    Universitätsbibliothek J. C. Senckenberg, Zentralbibliothek (ZB)
    keine Fernleihe

     

    Whether you love them or loathe them, look back with wistful nostalgia to the days of Pong and Space Invaders, or regard the whole phenomenon with blank incomprehension, there is no doubt that computer and video games now occupy a significant place in contemporary popular culture. The economics alone are staggering, with unit sales counted in the millions. The frequency of assertions in the popular press about the dangerous influence of their violent subject matter and 'immersive' potential imply a startling level of influence. To disregard the computer game is to refuse to engage fully with contemporary popular culture. This is the first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. Taking its cue from practices of reading texts in literary and cultural studies, it considers the computer game as a new and emerging mode of contemporary storytelling in a fashion that is accessible and readable, recognising the excitement and pleasure that has made the computer game such a massive global phenomenon. In a carefully organised study Barry Atkins discusses in detail questions of narrative and realism in four of the most significant games of the last decade: Tomb Raider, Half-Life, Close Combat and SimCity. This is a work for both the student of contemporary culture and those game-players who are interested in how computer games tell their stories.

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Fachkatalog AVL
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9780719063640
    RVK Klassifikation: AP 18200
    DDC Klassifikation: Ingenieurwissenschaften und zugeordnete Tätigkeitenn (620)
    Schlagworte: Gattungstheorie; Computerspiel; Gesellschaft; Half-Life; SimCity
    Umfang: 1 Online-Ressource