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Space time play
computer games, architecture and urbanism: the next level -
Cyberspace
Gemeinschaften, virtuelle Kolonien, Öffentlichkeiten -
Doing digital history
a beginner's guide to working with text as data -
Java für die Life Sciences
eine Einführung in die angewandte Bioinformatik -
Chris Crawford on interactive storytelling
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Chris Crawford on interactive storytelling
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Digital Humanities
Grundlagen und Technologien für die Praxis -
Patterns in game design
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Creating the art of the game
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Space time play
computer games, architecture and urbanism ; the next level -
Algorithmic aesthetics
computer models for criticism and design in the arts -
Patterns in game design
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Doing digital humanities
practice, training, research -
Computational History and Data-Driven Humanities
Second IFIP WG 12.7 International Workshop, CHDDH 2016, Dublin, Ireland, May 25, 2016, Revised Selected Papers -
Rules of play
game design fundamentals -
Wenn der Computer zum Künstler wird
wie Big Data und KI die Musik-, Literatur-, Kunst- und Entertainmentbranche revolutionieren -
Wenn der Computer zum Künstler wird
wie Big Data und KI die Musik-, Literatur-, Kunst- und Entertainmentbranche revolutionieren -
Computer game worlds
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Using digital humanities in the classroom
a practical introduction for teachers, lecturers and students -
Space Time Play
Computer Games, Architecture and Urbanism : The Next Level -
Rules of play
game design fundamentals -
Algorithmic aesthetics
computer models for criticism and design in the arts -
The Structure of Style
Algorithmic Approaches to Understanding Manner and Meaning -
Patterns in game design
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Rules of play
game design fundamentals