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Space time play
computer games, architecture and urbanism: the next level -
The gameful world
approaches, issues, applications -
Toward a ludic architecture
the space of play and games -
Toward a ludic architecture
the space of play and games -
The Gameful World
Approaches, Issues, Applications -
The gameful world
approaches, issues, applications -
The gameful world
approaches, issues, applications -
Space Time Play
Computer Games, Architecture and Urbanism : The Next Level -
The gameful world
approaches, issues, applications -
The gameful world
approaches, issues, applications -
The gameful world
approaches, issues, applications -
Space Time Play
Computer Games, Architecture and Urbanism : The Next Level -
The gameful world
approaches, issues, applications -
Space time play
computer games, architecture and urbanism: the next level -
Ausweitung der Schiesszone
Computerspiele im urbanen Raum -
The gameful world
approaches, issues, applications -
The gameful world
approaches, issues, applications -
Toward a ludic architecture
the space of play and games -
Toward a ludic architecture
the space of play and games -
Extreme Game Design. Spielrhetorische Überlegungen zur Methodik des Grauens