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  1. Iconicity in the digital world : an opportunity to create a personal image?
    Erschienen: 15.03.1999

    Popular culture is always in process; its meanings can never be identified in a text, for texts are activated, or made meaningful, only in social relations and in intertextual relations. This activation of the meaning potential of a text can occur... mehr

     

    Popular culture is always in process; its meanings can never be identified in a text, for texts are activated, or made meaningful, only in social relations and in intertextual relations. This activation of the meaning potential of a text can occur only in the social and cultural relationship into which it enters. (Fiske, 1991a: 3)

     

    Hinweise zum Inhalt: kostenfrei
    Quelle: CompaRe
    Sprache: Englisch
    Medientyp: Teil eines Buches (Kapitel)
    Format: Online
    ISBN: 9789027221797; 9781556195334; 9789027299345
    DDC Klassifikation: Literatur und Rhetorik (800)
    Lizenz: Veröffentlichungsvertrag für Publikationen
  2. The canonization of German-language digital literature
    Erschienen: 20.04.2009

    In his paper, "The Canonization of German-language Digital Literature," Florian Hartling discusses "Net Literature," a relatively young phenomenon, that has its roots in experimental visual and concrete poetry and hypertext. With the use of new media... mehr

     

    In his paper, "The Canonization of German-language Digital Literature," Florian Hartling discusses "Net Literature," a relatively young phenomenon, that has its roots in experimental visual and concrete poetry and hypertext. With the use of new media technology, this new genre of literature has acquired much interest and is now considered to be one of the most important influences in contemporary art. Not only does Net Literature connect sound, video, and animation with interactivity and allows new forms of artistic expression, it also impacts significantly on the traditional functions of the literary system. Hartling suggests that, in relation to Net Literature, the notion of the "death of the author" gives birth to the "writing reader." Hartling presents the results of his study where he applies the concept of "canon" to German-language Net Literature and where he attempts to find out whether, in this new form of literature, a "canon" has already been formed. Based on Karl Erik Rosengren's framework of "mention technique," a sample of Germanlanguage reviews of Net Literature was analyzed. The study intends to test the applicability of Rosengren's method to the analysis of Net Literature, that is, whether it is valid to use a method that was originally developed for the empirical study of the traditional literary canon for the study of an emergent Net Literature.

     

    Hinweise zum Inhalt: kostenfrei
    Quelle: CompaRe
    Sprache: Englisch
    Medientyp: Wissenschaftlicher Artikel
    Format: Online
    DDC Klassifikation: Literatur und Rhetorik (800)
    Lizenz: Veröffentlichungsvertrag für Publikationen
  3. Literary recollection : the end(s) of intertextuality
    Erschienen: 21.04.2009

    There is a caricature of Marcel Proust in which the despairing writer is consoled by a friend saying, "Aber, aber, mon cher Marcel, nun versuchen Sie sich doch zu erinnern, wo Sie die Zeit verloren haben…" ... mehr

     

    There is a caricature of Marcel Proust in which the despairing writer is consoled by a friend saying, "Aber, aber, mon cher Marcel, nun versuchen Sie sich doch zu erinnern, wo Sie die Zeit verloren haben…" ...

     

    Hinweise zum Inhalt: kostenfrei
    Quelle: CompaRe
    Sprache: Englisch
    Medientyp: Teil eines Buches (Kapitel)
    Format: Online
    ISBN: 978-3-86057-145-3; 3-86057-145-1
    DDC Klassifikation: Literatur und Rhetorik (800)
    Lizenz: Veröffentlichungsvertrag für Publikationen
  4. Comics and the myopic gaze : punishing unexpected and effective texts Comics und der myopische Blick : Strafen für unerwartete und wirkungsvolle Texte
    Erschienen: 21.04.2009

    A remarkable indictment and conviction following the sale of an ‘obscene’ comic book invites us to examine arguments brought forth to describe a specifically childlike reception of new media, as usually suggested by those who would motivate legal... mehr

     

    A remarkable indictment and conviction following the sale of an ‘obscene’ comic book invites us to examine arguments brought forth to describe a specifically childlike reception of new media, as usually suggested by those who would motivate legal restrictions for such media. Trying to explain some perceived contradictions on the surface of these arguments, we discuss whether it is the failure or rather the extreme success of texts that is marked as ‘dangerous’ in such contexts.

     

    Hinweise zum Inhalt: kostenfrei
    Quelle: CompaRe
    Sprache: Englisch
    Medientyp: Arbeitspapier
    Format: Online
    DDC Klassifikation: Literatur und Rhetorik (800)
    Lizenz: Veröffentlichungsvertrag für Publikationen
  5. Event-sequences, plots and narration in computer games
    Erschienen: 12.08.2008

    Starting with the debate between ludologists and narratologists this essay tries to show that there is a narrative aspect in computer games which has nothing to do with background stories and cut scenes. A closer analysis of two sequences, taken from... mehr

     

    Starting with the debate between ludologists and narratologists this essay tries to show that there is a narrative aspect in computer games which has nothing to do with background stories and cut scenes. A closer analysis of two sequences, taken from the MMORPG Everquest II and the adventure game Black Mirror, is the basis for a distinction between three aspects of this kind of narrative in computer games: the sequence of activities of the player, the sequence of events as it is determined by the mechanics of the game and this sequence of events understood as a plot, that is as a sequence of chronologically ordered and causally linked events. This kind of narrative is quite distant to the prototypical narrative which is the basis of most of the narratology. But actually all media, not only computer games, need their own narratology.

     

    Hinweise zum Inhalt: kostenfrei
    Quelle: CompaRe
    Sprache: Englisch
    Medientyp: Wissenschaftlicher Artikel
    Format: Online
    DDC Klassifikation: Spiele und Freizeitaktivitäten für drinnen (793)
    Lizenz: Veröffentlichungsvertrag für Publikationen